Performance Marketing
Influencer Management

Beat Fever: The Soundtrack of Mobile Gaming

A Story of 10 Million Downloads, $5M+ Revenue, and Global Music Partnerships
100,000+
Concurrent Players
$5,000,000+
Revenue
10,000,000+
Downloads
$2,000,000+
Marketing Spend

The Challenge

Creating Beat Fever presented a unique challenge in the mobile gaming industry. After over a decade since the last attempt at a mobile beat-matching music game, the market landscape had evolved significantly. The challenge lay in revitalizing interest in the genre and delivering a fresh, engaging experience to a new generation of players. Additionally, establishing Beat Fever as a top contender amidst fierce competition required overcoming skepticism and setting new standards for innovation in mobile gaming. Successfully navigating these hurdles necessitated a strategic approach that combined creative vision with effective execution.

The Strategy

Beat Fever's strategy centered on two key pillars: leveraging influencer partnerships and drawing on expertise in performance marketing and go-to-market strategies. Recognizing the power of association with the biggest artists in the world, the team embarked on a mission to secure collaborations with renowned musicians. These partnerships not only added credibility and appeal to the game but also amplified its reach through the artists' fan bases. Simultaneously, the team drew on its extensive experience in performance marketing and go-to-market strategies to drive awareness and adoption of Beat Fever. By strategically deploying resources across advertising channels and optimizing user acquisition campaigns, Beat Fever positioned itself for success from the outset. The combination of influencer relationships and performance marketing expertise formed the backbone of Beat Fever's launch strategy, culminating in its recognition as a top 5 game and earning Google Play's coveted Editor's Choice award.

The Result

Beat Fever's strategic approach yielded impressive results, surpassing expectations and cementing its status as a mobile gaming sensation. The game achieved over 10 million downloads and generated more than $5 million in revenue, a testament to its broad appeal and engaging gameplay. Securing partnerships with the biggest artists in the world elevated Beat Fever's profile and contributed to its rapid ascent to the top ranks of mobile gaming. Moreover, the accolade of Google Play's Editor's Choice further validated the team's efforts and affirmed Beat Fever's position as a trailblazer in the genre. These results underscore the effectiveness of Beat Fever's strategy, showcasing the power of influencer partnerships and performance marketing in driving success in the competitive mobile gaming landscape.

Beat Fever's triumph is a testament to Charles' mastery of influencer partnerships and performance marketing.
Gordon Su
CEO of Beat Fever
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